Aug 18

We don’t know about you, but whenever a press release touts that their new game “contains no violence or foul language” and “no action sequences or timed puzzles,” our attention for it wavers more than a bit. Merscom’s Time Stand Still hopes to attract your attention regardless.

The game is completely mouse driven and features a story about an English girl, twenty-something, living in Sweden who takes on “cases.” Yes, the press release doesn’t go into any more detail than that.

Does it sound like a game you guys would play knowing that it keeps it G-rated and full of talkative, non-action bits? If it does, it’s now available for “as low as $6.99 with Game Club” here.

Via Press Release

written by Carlos Macias \\ tags: , , , , , , , , , , , , , , ,

Jul 01

This week we surf the waves of yet another Swedish rock act; Khoma, and the song “Medea“, from 2006’s The Second Wave. Other recommendations from the same album are “Stop Making Speeches”, “Through Walls” and “One of Us Must Hang”.

Khoma is the mellower, alternative metal oriented outfit of Cult of Luna mastermind Johannes Persson, who together with Jan Jämte (vocals) and fellow Cult of Luna bassist Fredrik Kihlberg (guitars, piano) started Khoma to do something more, mainstream, if you will.

Johannes Persson is also the Swedish equivalent to Canada’s Cevin Key (Skinny Puppy, Download, etc), in that he is a workaholic. Managing two bands at the same time, however, is what keeps the creative juices flowing, according Persson himself.

In 2003, Khoma’s (then Koma) debut album caught the music industry with storm, only one year after Cult of Luna’s second album, and one year ahead of Cult of Luna’s third, conceptual magnum opus; Salvation. In 2006, the follow-up to Khoma’s debut was released, with great critical acclaim, as well as the fourth, and most successful Culf of Luna album to date; Somewhere Along The Highway. Johannes Persson was the musical, lyrical and creative force behind each and everyone of these releases.

Khoma is currently recording their third studio album, and just this past week Cult of Luna released their fifth album, Eternal Kingdom. Check them out, and if you like it please support the artists. Always try before you buy. Just like it should be with games… But that’s another story for another post.

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written by Jesper Sellerberg \\ tags: , , , , , , , , , , ,

May 19

Concept Art from Rare\'s showing at Nordic Game Conference

The guys over at 1up.com have uncovered some choice concept art from Rare at the Nordic Game conference in Sweden last week and it looks like the developer has some “dark” genes in them. The gallery (found here) shows that Rare could be well-suited for the muted colors they’re current offerings avoid using.

You won’t see any googly-eyed bears or colorful piñatas, just interesting concept art for games that never saw the light of day.

Via 1up.com

written by Carlos Macias \\ tags: , , , , , , , , , , , , , ,

Apr 23

Last night we got a chance to talk to two key Starbreeze figures at the last Game Developers Evening, arranged by the Swedish Game Awards committee, in Stockholm, Sweden. Robert Nyberg, HR (human resources) Manager at Starbreeze and Jens Andersson, lead designer on The Darkness, took their time to talk to the Kezins.com staff.

Continue reading »

written by Jesper Sellerberg \\ tags: , , , , , , , , , , , , , , , , , , , , , , ,

Apr 08

… a couple of days so don’t worry! Well, it’s almost a month, but hey cut Bioware some slack. The game is almost finished part from final polish and some optimizations, and now it’s all about play testing and distributing issues that needs to get sorted out.

Being a huge fan of the game I am really excited to see it in super high resolution, and without any technical fuck-ups the 360 version was riddled with.

And being so excited actually means that we here at Kezins.com will have a complete run through of the PC version as soon as it gets out. What’s new, what’s been scratched, and how it feels wasd:ing a conversation wheel and biotic powers will be covered here at launch of the game. So stay tuned on June 6th, because I live in Sweden (sorry), and we’ll give you a personal and exciting impression of the game. We’ll be a couple of days late, but it bare with us, as we promise you an honest perspective on the game the big boys might not give you…

written by Jesper Sellerberg \\ tags: , , , , , , , , , , , , , , ,