Aug 12

The Prince of Darkness, Ozzy Osbourne will be making a Royal appearance in the upcoming Guitar Hero: World Tour.

SHARON!!! Looking to bite off a bat’s head?  Our man Ozzy, will be a playable character in GH:World Tour.  There will be a digital enhanced OZZFest that will be a venue in the game.  I know there’s been a bunch of classic Ozzy songs in past Guitar Hero’s including: War Pigs, Iron Man, Bark At The Moon and Paranoid.  Man, War Pigs is such a good tune to let it fly!!!

OZZFest Artists Metallica, System of a Down and Black Label Society -Featuring Zakk Wylde’s Likeness - Coming to Guitar Hero World Tour

Joining Ozzy in Guitar Hero World Tour as a playable character is his lead axe-shredder and founder of Black Label Society, Zakk Wylde, performing their hit track “Stillborn.”  Gotta say, I’m liking Guitar Hero: World Tour a tad bit more that Rock Band 2.  But if you’re having a party and want to jam out with freinds, Rock Band is just right prescription… don’t forget the cowbell, baby!

Via PressRelease

written by Juan Perez \\ tags: , , , , , , , , , , , , , , , , , ,

May 21

Whenever I read a Greenpeace report, I take it’s findings with a grain of salt. After all, we are talking about an organization that could technically be classified as a terrorist group. We’re also talking about the same group that believes chlorine should be universally banned, despite the fact that it’s probably one of the most important and helpful chemicals in society today.

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written by Will Snizek \\ tags: , , , , , , , , , , , , , ,

May 08

Link To Part 1!

[Editor's note: in the second part of our two part interview with Ragnhild Mogren, teacher at Stockholm university, we discuss why the message games send out are important to our culture, and touch on racism and gender issues with Resident Evil 5 and Grand Theft Auto IV as backdrops]

The medium is the message

The famous quote from late media analyst Marshall McLuhan is being uttered when the argument that the trailer is clearly playing off of horror concepts come up. The trailer is obviously, for a lack of a better term, cool. It is professionally edited and effective at provoking a horror sensation throughout the film. But why do we so seldom in the videogame culture stop to think about why a certain aspect of something is cool? It’s just cool and that’s good enough, it seems. Games are being excused because they are “just games.”

The way the message is being transported is the interesting thing, not the message itself, according to McLuhan’s theories. We live in the “global village”, and the technology has to be viewed as an artifact, a cultural artifact.

- Both when we choose a message and when we send out this message, can we ever assume that this message is going to be received as we intended it to. But, we can assume that we somewhat share the same understanding of cultural codes within said culture. “I am formed by the culture and I am forming the culture”.

We will never be able to mediate a message without it having a cultural significance or connection, and in turn we interpret that from our own cultural baggage. No matter how “fair” you depict a fighting scene between a white and a black person, we will always apply constellations that he is black.

The gaming culture has been a small subgenre in the past, and because of that, according to Mogren, such issues that dealt with gender or ethnicity never “needed” to be lifted to a higher cultural standpoint, because they were, in fact, “just games”. The notion that we don’t need to explain anything or take responsibility because we’re all in the same boat and understand each other is now getting erased. Times have changed, and now every grandmother is aware that her grandchild is playing this computer game called World of Warcraft. Games are forming the culture we all are participating in on a daily basis in this century.

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written by Jesper Sellerberg \\ tags: , , , , , , , , , , , , , , , , ,

May 08

[Editor's Note: In the first part of our two part interview with Ragnhild Mogren, teacher at Stockholm University, we specifically discuss the Resident Evil 5 trailer, why historical baggage can never be divorced from certain imagery and ask what it means to live in the "global village".]

What do we see when we play videogames? What implications do games have on our society, and do games get a free pass because they’re “just games”?

Riding on the wave that is the Resident Evil 5 debacle about racism and culture understandings about mediums that we consume every day, we spoke to Ragnhild Mogren, teacher at the educational programme Multimedia Education - Technology at Stockholm university, about these issues to figure out why not just gamers, but our entire society, should care about what games are portraying and contributing to our culture.

What does a person with no understanding of the Resident Evil franchise, as a game series, think about this piece of film? When asked about what feelings and emotions that comes up just from the trailer alone, Mogren’s response is quite clear.

- If I should interpret this trailer from a hermeneutic perspective, that my previous understanding and knowledge plays a huge part in what I actually see here, then this piece of film is very racist.

Her arguments echo the words of N’Gai Croal and his MTV Multiplayer blog interview, that there are images in this trailer that are perfectly sound to be concerned about.

- This trailer says to me that the black people here are portrayed as Neanderthals, quite frankly. This white figure, on the other hand, is very good looking in terms of the norms and rules of what a good looking man is supposed to look like in our society, even if it’s completely unrealistic. The trailer shows political power in that it presents a sense of historical colonial suppression.

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written by Jesper Sellerberg \\ tags: , , , , , , , , , , , , , , , , , , , ,