Oct 25

Kezins.com was able to sneak into SOE’s facility and interview Lead Writer and Game Designer Matt Staroscik on the upcoming Spy-themed massively multiplayer shooter, The Agency™.

I’ve played plenty of MMO’s.  Star Wars Galaxies, World of Warcraft and Age of Conan.  The common denominators are… PC and monthly fees.  Something tells me ‘The Agency’ will be different… a GOOD different.  I asked the questions — Will we see monthly fees when The Agency makes it’s way to the PS3?  When can we expect a release date of The Agency?   How customizable will the game be?  The Interview below…

We’re excited that a spy-themed MMO shooter will make it’s way to a console, the PlayStation 3.  Dressing in our most convincing attire and speaking as smooth as Vanilla Ice in ‘Cool as Ice’, we asked Lead Writer and Game Designer Matt Staroscik several questions that he was “permitted” to confirm.

There’s been rumors that SOE plans to charge a monthly fee for ‘The Agency’ based on it being an MMO.  If true, will this fee be limited to the PC or will both platforms (PC and PS3) see this monthly charge?

The Powers That Be are considering a number of approaches. To stay flexible, the way we are building the game content makes us compatible with a lot of different options. Our executives will be closely watching how Free Realms is received, and applying any lessons learned there to future products like The Agency.

Whatever they decide, I would be very surprised if any payment scheme was not identical for PC and PS3 players.

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written by Juan Perez \\ tags: , , , , , , , , , , , , , , , , , , , , , , , , ,

Sep 02

With two games getting a semi-sequel/prequel, Crytek and GSC try to breathe new life into their 2007 FPS hits. Both companies seem to be trying to fulfill some things that weren’t realized in the original iterations, but what should actually be addressed and what do we hope the games turn out to be?

I have more authority on Crysis, because I actually played through that game. I simply couldn’t get through Stalker Shadow of Chernobyl, and here’s why.

The fact that the difficulty only seemed to affect the amount of loot, and good loot, you could snatch from dead bodies was extremely frustrating. I am a pussy and not the best shooter, even if FPS is my favorite genre. You absolutely had to make that head shot every single time or you were going get in serious trouble, and completely drained of health packs. You get to know your Quick Save/Quick Load bindings pretty quick in Stalker.

It plays, however, an important part in the feeling and atmosphere in the game, which is second to none in this genre. Bioshock did a great job, but the action took control over it too often. In Stalker, the atmosphere IS the game. You do actually live in this world and you have to survive in it. It is for real. So, sure, the game is allowed to be harder than most FPS’.

But, there is one thing that is absolutely crucial to a shooter, and something that never clicked for me with Stalker: the actual shooting. It was never any fun to blow two shotgun blasts, snipe someone or play Rambo with a machinegun. I never got any sense of inertia. The feedback just wasn’t there for me. I remember dying for the 50th time or something one night and quickly switched to Unreal Tournament 3. I got so much more engrossed in that game than in Stalker, simply because of the shooting mechanics. Call of Duty 4 and Half-Life 2 are other great examples of how I like my FPS’ to feel.

This is a heartache for me, because the game did so many things right and was so unique and unconventional, so for me not being able to play it through is a damn shame. What I don’t want to see changed, is the world. Houses just being there; maybe there’s something inside maybe it ain’t. Bandits robbing you of all your stuff and that’s it, no way you’re getting it back. Just traversing the world. Simply beautiful, as Lynch might have said.

Crysis was absolutely amazing. Until it just stopped being amazing. This, to a pretty large extent, open island could be approached in numerous ways. You decided who you wanted to be through gameplay. Do you take the car? Do you set up an ambush? Do you snipe ‘em all? The nano-suite also defined what kind of gamer you are by either choosing to play it safe, or go Rambo and jump on top of buildings or lying cloaked in the grass.

All of a sudden, the game becomes the most linear shooter with poor level design and absolutely embarrassing script and set-pieces. It takes a turn for the ridiculous, to say the least. I also am inherently allergic to vehicle combat. I’d rather use my avatar’s body than some clunky machine, that indeed can reek some havoc, but ultimately I feel constrained and I never am intrigued to get to master the controls. So, when the game introduces long parts with vehicular combat I, eerie reminiscent of Quake 4, start to dread the experience. My only motivation at this point is to see the next graphical showcase that will satisfy my graphic whore-needs.

All I want my Crysis to have is more open world and less vehicular combat. It looks as if though I might get one wish granted, but it remains to see. A better script wouldn’t hurt either…

written by Jesper Sellerberg \\ tags: , , , , , , ,

Aug 07

Those of you waiting for the upcoming SOCOM: Confrontation should be glad to know that you can take part in the beta starting September 1, according to the game’s official website. A pre-order at GameStop (only a five-er is needed) will get you in and “Qore” subscribers can head into the trenches on September 8 through the 30th.

The series was once helmed by developer Zipper, but they have sinced moved on to create the epic-scale 256-person shooter, Massive Action Game (MAG for short), revealed at Sony’s E3 2008 press conference. From what we’ve seen, though, Confrontation seems to be in able hands. And if it turns out to be a dud, just cancel the pre-order. Keep your receipt! Those Gamestop employees can be quite sensitive when dealing with cancellations…

Via SOCOM website

written by Carlos Macias \\ tags: , , , , , , , , , , , , , ,

May 26

Not many exciting games dropping this week, but shooter fans should be happy. Enemy Territory: Quake Wars will satisfy console gamers waiting for the PC shooter that launched to favorable reviews.

Aside from the obvious choice this week is Mass Effect (with a smoother framerate and altered HUD from the Xbox 360 version) and Lost Planet: Extreme Condition Colonies Edition which is, remember, incompatible with the first edition of the game on Xbox 360. Aww.

For the full list, hit the link…

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written by Carlos Macias \\ tags: , , , , , , , , , , , , , , ,

May 12

Here’s the latest console video for Enemy Territory: Quake Wars.  ETQW is a first-person shooter follow-up to Wolfenstein: Enemy Terrritory.  The primary new features of this game are the ability to pilot aircraft, addition of massive maps, and asymmetric teams.    The title is already on the shelves for PC and Mac formats, but will not be on shelves for the Xbox 360 and Sony PS3 until May 28, 2008.  We’ve seen a lot of great games hit the consoles this year and this will certainly be a welcomed one.  For more information on the title, visit enemyterritory.com.

written by Will Snizek \\ tags: , , , , , , , , , , , , , ,

Apr 15

Marketing research has shown that online video game reviews have a huge impact on video game sales. How do you know the review from a particular site is worth reading? That’s a tough question we plan to address. Each week, we will grade reviews from various gaming sites to help you decide if the review was really worth listening to or not.

Gaming Today’s Impressions Of Dark Sector (Xbox 360)

Dark Sector
Developer: Digital Extremes
Publisher: D3 Publisher of America
Price: $59.99
Platform: Xbox 360, PlayStation 3
Category: Action
ESRB Rating: M for Mature (Blood and Gore, Strong Language, Intense Violence)
Release Date: March 25, 2008

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written by Will Snizek \\ tags: , , , , , , , , , , , , , , , , , ,