Sep 02

Name: Dead Space
Systems: PS3, X360, and PC
Release Date: October 24th, 2008 (October 31st, 2008 for PC)
Publisher: Electronic Arts

You’ve never seen zero-gravity like this before. Check out G4TV’s exclusive gameplay Electronic Arts Sci-fi survival horror game. Dead Space’s over the shoulder 3rd person shows off the the player with an immersive puzzle that requires Isaac Clarke, the games protagonist, to restore gravity to a mining area of the ship. You’ll get a great look at some of the weapons available to you as well as a bunch of enemies.

written by Juan Perez \\ tags: , , , , , , , , , , , , , , , ,

Aug 26

 

(click on the above image for larger view)

When Assassin’s Creed came out in 2007, I wasn’t the biggest fan of the game.  Looking back on it, I’d say the complaints about AC probably fell into the “Fable problem”.  Basically that means that sometimes a game is so hyped by the media and publisher that you feel cheated once you play the game.  Fable was one of those games I waited years for and felt upset when I finally got my hands on it, even though it was still a pretty good game.  The same thing went for Assassin’s Creed.  I guess I was expecting medieval Sam Fisher assassin on crack and just got a regular medieval assassin experience with a sci-fi twist. With that said, there were still plenty of sites that gave AC praise from the jump.  I simply expected more at the time.

If you didn’t get a chance to play AC, it’s currently selling for $29.99 at GameStop which is truly a steal for what you are getting.  Forget what the critics said back in 2007 because it’s certainly worth 30 dollars now. The game (’Assassin’s Creed’ Director’s Cut) still looks and plays better on the PC, but if Xbox 360 or Sony PS3 is your platform of choice, this is the way to go. 

The great things about Assassin’s Creed:

  • The graphics were awesome.  This was perhaps the most visually appealing game of 2007.
  • Sound effects and music were spot on.
  • Environments were huge and made you feel like you were in a real city.
  • The controls were fairly fluid.
  • Free running environment is great for the adventurous type.
  • Missions can be completed through various methods.
  • The main plot was interesting.
The bad things about Assassin’s Creed:
  • The game gets repetitive sometimes.
  • I expected more hands-on action.
  • Combat becomes repetitive and boring.
  • A few AI issues.
  • Repetitive voice overs from various villagers.
  • I would have liked to see more character interaction options.
Basically, that’s the good with the bad.  For $30, you’re getting a game I’d probably give an 8/10 to, so that’s not a bad price at all.  Rumors existed that Assassin’s Creed was the first part of a trilogy, although no new news has surfaced about that recently.  There was a trilogy of books planned by Pocket Books, but they have since abandoned the project.  I’m sure Ubisoft will eventually get us a sequel due to the initial success of the game.  If they made a few changes to the game, it could potentially be one of the greatest games ever.  AC was really not that far off from being truly epic.  I can see where they were going with the game.  Ubisoft made some fundamental errors in their decisions with this game, but it was still a good one.

written by Will Snizek \\ tags: , , , , , , , , , , , , , , , , , , ,

Aug 15

Kalypso Media today released the first Making Of Video of the upcoming adventure CEVILLE. We’ve certainly been looking forward to the game and it looks like things are coming along nicely. In the thirteen minute video, the developers talk about the story and how they financed the production of the game. CEVILLE looks like it’s shaping up to be a very weird adventure title. Fortunately, weird is good in a world where too many games have standard stories. What’s really interesting about this video is the fact that they show us how the developers and publisher first met and how the deal came to be.

More “making of” videos will be released by Kalypso Media in the near future. Some of the topics include characters, game development, voice recording and music composing.

For some reason, YouTube isn’t cooperating with us today, but the video in .ZIP format can be downloaded HERE.

 

written by Will Snizek \\ tags: , , , , , , , , , , , , , ,

Jul 25

Hamburg/Germany: July 25, 2008.

German developer and publisher Daedalic Entertainment today launched the official web home for upcoming fantasy adventure game The Whispered World. The picturesque website offers details and new looks at the gorgeous 2D point & click tale.

Visitors to www.the-whispered-world.com will find story details, character overviews and a selection of press voices. Screenshots, exclusive making-of artwork and new wallpapers give a taste of the PC adventure game’s gorgeous graphics. The website will be continuously updated with additional content.

Continue reading »

written by Will Snizek \\ tags: , , , , , , , , , , , , , , , , ,

May 19

Publisher: Sony Computer Entertainment America Inc.
Developer: Insomniac Games
Platform: PLAYSTATION®3 system
Genre: First Person Shooter
Players: Single player, 8-player online co-op, and up to 60 players online
Launch Date: Fall 2008
Rating: “RP” for Rating Pending

The original Resistance broke the mold with their online play which can host 40 online players at once. Resistance 2 now sets itself a new bar by increasing that number to an impressive 60 online players in one match. Wow. To go along with that now, you’ll be able to invite 7 of your friends and play an 8-player co-op online play too. Now I bet the screen will only be a minuscule 2inch x 2inch square on your 20inch LCD, so it’s only reasonable upgrade that baby to a 52inch Sony Bravia.

written by Juan Perez \\ tags: , , , , , , , , , , , , , , ,

May 08

The folks over at Gaming Today have secured a great deal with publisher Silverlode. They are giving away 100 million dollars! They are giving away 50,000 copies of the ‘MMORTS’ PC game, Saga. I for one will be getting my free key, my motto is “if it’s free, then I’ll buy it”… or something like that. Now make like a tree, and get out of here! (and play Saga for nada) Wow, I’m full of ryhmes today.

For the first time in FileFront history, the Ziff Davis site is offering a full copy of a released game: SAGA, the world’s first collectible MMO RTS. Players have until May 11th to secure one of 50,000 Retail Keys available at http://www.filefront.com. SAGA can normally be purchased for $19.95 from the official SAGA website and at many hobby stores across America.

SAGA has no subscription fees. Players pay as little or as much as they decide, by purchasing ‘booster packs’ of random troops and spells, which are traded and customized to create the strategic army of choice for each player.

SAGA can be played for free; however, the unregistered free version disables many of the features that players find most attractive in a collectible game. Using the Retail Key from http://www.filefront.com unlocks trading, guilds, espionage and PvP combat.

Via GamingToday

written by Juan Perez \\ tags: , , , , , , , , , , , , , , , , , ,

Apr 10

A hot topic right now is the story about how the ASA has ordered the game’s publisher, Eidos Interactive, not to print or broadcast any of the ads again after their ruling that the poster was “graphic and too shocking to be seen in an untargeted medium”.

I thought about it and decided that the poster wasn’t really shocking and I’ll post it here for you guys to decide. Our blog base is somewhat of an untargeted medium as well, but fortunately we could care less about the ASA (Advertising Standards Authority) or any other similar group. Why don’t we just start burning books and artwork next? I completely understand that some materials are not appropriate for general audiences, but this isn’t one of them. I expect this sort of thing in America these days, but apparently the U.K. has been steadily jumping on the anti-game/politically correct bandwagon as well. Click on the image below to see a higher resolution view!

Were you totally shocked and upset after seeing that? I hope your answer is “of course not”. To be honest, I’ve seen more shocking things in an episode of SpongeBob on Nick. The ASA is supposedly an independent body set up to create a level playing field for advertisers. It seems to me they are simply a body set up to play into the hands of special interests.

The Advertising Standards Authority is the independent body set up by the advertising industry to police the rules laid down in the advertising codes. The strength of the self-regulatory system lies in both the independence of the ASA and the support and commitment of the advertising industry, through the Committee of Advertising Practice (CAP), to the standards of the codes, protecting consumers and creating a level playing field for advertisers…

written by Will Snizek \\ tags: , , , , , , , , , , , , , ,