Aug 15

Kalypso Media today released the first Making Of Video of the upcoming adventure CEVILLE. We’ve certainly been looking forward to the game and it looks like things are coming along nicely. In the thirteen minute video, the developers talk about the story and how they financed the production of the game. CEVILLE looks like it’s shaping up to be a very weird adventure title. Fortunately, weird is good in a world where too many games have standard stories. What’s really interesting about this video is the fact that they show us how the developers and publisher first met and how the deal came to be.

More “making of” videos will be released by Kalypso Media in the near future. Some of the topics include characters, game development, voice recording and music composing.

For some reason, YouTube isn’t cooperating with us today, but the video in .ZIP format can be downloaded HERE.

 

written by Will Snizek \\ tags: , , , , , , , , , , , , , ,

Aug 13

MTV’s The American Mall is out this week and proves that even though it’s a musical from the giant that popularized music videos, it doesn’t mean they can produce a great movie. TAM revolves around a couple of aspiring songwriters who happen to live out their lives in a mall, fully going after the upper-teen crowd.

The problem is that even their focus group might be put off by this shoddy production with talented (albeit unknown) actors, ridiculous sayings, and forgettable songs. It tries to feed off of the popularity of Disney’s High School Musical, but is sub par in comparison.

An average mall as the main, and only, setting further cements its inferiority to Disney’s for-kids musical. It could’ve been an interesting setting, but it becomes tiresome to see store after store that only serve to market different products (i.e. Rock Band) and bolster brand identity (cough, Sears, cough). A mash up reminiscent of Kiss meeting Six Flags, but to worse results.

Besides the generic setting, unlike a good musical, the story bits and musical performances in TAM are integrated poorly, one cuts into the other abruptly every time; seamless transitions were clearly not the goal for The American Mall.

From what it seems, in-sync choreography was not a central focus of the film either as the timing is clearly off every time a song is performed. The actors look dazed and confused while they prance around for every song break, indicating that little time and effort went into rehearsing for the final cut.

Poor choreography might have deserved a pass if the songs were good but, besides the few that standout, prove to be forgettable titles. “Dreaming Wide Awake,” “New You,” and “Sorry’s Not Enough,” are about the only redeemable songs from The American Mall. So much so, that the first song mentioned is actually performed three times during the film.

It’s a shame that the most important part of the film, music, is botched because the actors actually pull off strong performances regardless of the tepid story. TAM is full of sexy, energetic leads that would’ve worked wonders if they had better source material.

RANDOM MOVIE COUNTS:

  • “Backspace” Annoyingly Used as a Word: 2
  • Shameless “Rock Band,” the game, Plugs: 6
  • Signs of the Declining State of Sears: 3
  • iPod Worthy Songs: 3 out of 10 Mediocre “Songs”

Nina Dobrev, as Ally, puts on a charismatic performance that brings light to every interaction she has with the rest of the cast. The movie shows glimmers of hope every time she’s confronted with the mall owner’s fiery redhead daughter, Madison, as their arguments are rightly heated and believable.

While the movie’s titular “American mall” might bring in the teenage girl in all of us to watch, the single setting actually becomes one of its biggest crutches being that there’s no variety and all the backgrounds look the same. There are a few good scenes and a couple of great songs littered throughout (sometimes times three), but are scatter shot and not enough to carry an otherwise typical musical about people trying to “make it.” If you missed the premiere presentation on MTV and want to see it, don’t bother looking for it on DVD…this reeks of “Generic Brand.”

DVD Release: August 12, 2008

[Editor’s Note: Walking down the aisles of your favorite retailer you’ll see movies that you’ve never heard of. Even if you’d like to know how they fare no one cares enough to review them! That’s where “Movie Watch” comes in…oh, and we’ll try to cover movies on Xbox Live from time to time. Because if you’re gonna spend those confusing Microsoft points on something other than games, it better be worth it, right?]

More Movie Watch:
Starship Troopers 3: Marauder
Batman - Gotham Knight
Like a Dragon (Ryu Ga Gotoku)
Raising Jeffrey Dahmer

written by Carlos Macias \\ tags: , , , , , , , , , , , , , , , , , , , ,

Jul 22

New images of the “PSP-3000″ originating from China have been all over the internet today. Many sites are claiming that this is proof that there is a new PSP model currently in production. The photos aren’t high quality enough for me to decide, so believing is up to you.  If these are correct by chance, it looks like it has a built-in mic and several changes to the physical appearance of the system.

Via Exophase

written by Will Snizek \\ tags: , , , , , , , , , , , , , , ,

Jun 04

SCEE has announced that they have stopped production on PS3’s The Getaway (the third in the series) and Eight Days, according to GameIndustry.biz. Little was known of Eight Days besides a trailer shown at E3 2006 and only a handful of in-game screenshots of London were ever released for The Getaway.

The first Getaway and its sequel, Black Monday, were full of gameplay problems as it disposed of a functioning HUD and relied on visual cues for the gamer to determine health, ammo, etc. The gun-play was off, as well, and while nicely recreated, London was devoid of life outside of the main missions. Regardless, the story was its superior trait and those familiar with Guy Ritchie flicks (Lock, Stock and Two Smoking Barrels, Snatch) got its charm.

Via GameIndustry.biz

written by Carlos Macias \\ tags: , , , , , , , , , , , , , , , ,

Apr 24

Reuters reported this morning that Nintendo “may ramp up Wii monthly production capacity by a third to 2.4 million units”.  I’m not sure why the word “may” is being tossed around here.  Nintendo really shouldn’t have much of a choice.  Hopefully, the “may” is actually a “they will in the near future” in reality.  If Nintendo does ramp up production in capacity in the near future, my opinion of the company will shift in a move favorable direction. 

Their inability to meet demand  has been a primary complaint of mine for a long time now.  The current market predictions for Nintendo as a whole are still in a “moderate” range.  This is apparently due to the prediction that DS sales will slow down.

Earnings Release: Fiscal Year ended March 31, 2008 (PDF)

 

written by Will Snizek \\ tags: , , , , ,

Apr 09

Sword of the Stars is a space 4X game by independent developer Kerberos Productions.


Sword of the Stars seeks to streamline the 4X experience through a simplified design intended to avoid feature creep. 4X games in recent years have tended towards complicated designs and steep learning curves, which can be intimidating for many gamers. Sword of the Stars takes a more back to basics approach, leaving out many features such as ground combat and fighters. It also features a more simplified colony development model that replaces buildings with infrastructure, which utilizes the planet’s resource base to provide production points that can be utilized for infrastructure development, terraforming, producing space vessels, and production of trade goods capitalized for money.

Sword of the Stars is also noted for the use of completely different propulsion systems for each race, as well as completely different ship art.

Description Via Wikipedia

written by Will Snizek \\ tags: , , , , , , , , , , , , , , ,