Just saw the two-hour season premiere and couldn’t help but feel that gaming has infiltrated yet another show, “Prison Break,” and the influence clearly shows.
The following shouldn’t come off as too much of a spoiler, but today’s episode ended on another series’ signature cliffhanger. The players (pun intended) come to the realization that what they were looking for and found was actually just a piece of a bigger puzzle. A piece that represents 1 out of 6 items.
Sound familiar? It’s the same “fetch quest” mechanic found in plenty of games (i.e. Rare’s games, Assassin’s Creed, Super Mario Galaxy, as well as countless others) that artificially extends play time, but will it be effective in a show?
It seems like a cheap way to continue the show with the director, writer, whoever, giving themselves complete freedom to throw in unrelated events into the overarching story. Don’t be surprised to see a cross-country trek every episode to find the elusive “key cards.”
The series has been doing good so far, well into its fourth season with the same, expected twists that usually wind up entertaining and keeping you glued to the tube. We’ll see if its new gaming-focused approach measures up to its previous shows…might even be the template they use for the upcoming game.






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