May 07

There’s a new patch for GTA IV on the PS3. There’s only a small problem… The Patch didn’t fix the freezing issue. You’ll find this update available when you launch GTA IV and log into your PSN. Our viewers sent us tips, that they are still experiencing freezing issues. Here’s what the update was supposed to relieve straight from RockStar’s keyboards:

“Rockstar Games has released a GTA IV patch for Playstation 3 today that prevents Gamespy’s servers from being overloaded and therefore reduces the impact on those servers that were causing the game to stutter and lock up. We continue to monitor the performance of the game both on and offline and will provide further updates as necessary. We want to assure everyone that, together with our hardware partners, we continue to strive to give our fans the best possible interactive entertainment experiences possible. This update will ensure that everyone will experience Grand Theft Auto IV the way it was intended. We apologize for the inconvenience this has caused.”

This can only mean two things, RockStar will ask PS3 gamers to buy another version of GTA IV, since it may now be the disc, or please be patient while we work on the issue. (Please note, there is sarcasm oozing out from my first resolution)

written by Juan Perez \\ tags: , , , , , , , , , , , , , ,

Apr 12

I don’t know about everyone else, but I am looking forward to Fallout 3.  Lunch PR just released three new screens for the game and they certainly look good.  The action role-playing title from Bethseda should see life on the shelves this fall.  The story takes place in the year 2277, 36 years after the events of Fallout 2.  If I’m not mistaken, the year 2277 is when Halo 28 will be hitting shelves.

written by Will Snizek \\ tags: , , , , , , , , , , , , , ,

Apr 03

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Today we present our list of ten things we at Kezins.com think the PCGA should do to make the PC a better gaming platform.

Since it is the purpose of their very existence, we think it’s urgent that they actually do something before the whole thing goes up in smoke. The whole thing comes down to two important factors: compatibility and scalability.

The absolute strongest factor the PC has going for it as a platform is its customization abilities. You should be able to choose what you want to get out of your gaming experience.

The problem today is, that if you’re not constantly at the top, you’re essentially missing out on most games features. The software is always out stepping the hardware that is at a reasonable price, and therefor a lot of consumers get screwed over by incredible screenshots and large portions of a game that reasonable priced hardware can’t take advantage of until another year or two.

But it is about pleasing everyone. You should get what you pay for, but you should not be left out if you can’t afford the latest of the greatest from Intel, AMD or Nvidia.

Without further ado, this is the list the PCGA should have had on their first press release:

1. Auto update drivers – Average Joe should not have to scratch his head, wondering why his system won’t run a game, just to find out that his drivers aren’t up to date. Therefore, automatic updates of drivers should be mandatory for all hardware developers

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2. Scalability – In the pc gaming world, developers often talk about scalability. As you want the technology to advance, you also want the consumers to feel they can actually play the game with their fairly mid-range system.

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written by Jesper Sellerberg \\ tags: , , , , , , , , , , , , , , , , , , , , ,