
Release Date: August 6, 2008
Platform: Xbox 360 (XBLA)
Developer: Number None, Inc.
Publisher: Number None, Inc.
Genre: Puzzle-Platformer
Players: 1
MSRP: $15 (1200 Microsoft Points)
ESRB Rating: Everyone 10+
Jonathan Blow’s singular vision of a distraught hero looking for his princess unfolds in Braid to great effect. The title is set in a fictional, artful world that puts your time-traveling skills and smarts to the test. You’re only given one life but plenty of juice for you to manipulate time, a la Prince of Persia, which you can bend at will to make up for all the goof-ups you’re likely to accrue throughout your quest.
The premise is simple as you traverse five words with time-shifting moves at hand with an overall jigsaw puzzle for you to put together. In a change of pace from most modern games, though, this puzzle-platformer differs in that it’s actually pretty difficult to get through. A lot of the puzzles are mind-benders but the hard quotient is heightened when you consider that a lot of them require split-second timing to succeed.
You might want to try jumping on a FAQ several times throughout your adventure, but avoid doing so, because just like The Legend of Zelda series: half the fun is figuring out the challenging puzzles. Don’t worry, Braid will give you hints along the way. Never overly obvious, but similar to the movie The Sixth Sense, the game uses bright colors to represent key aspects of the setting.
Any color that stands out in Braid (Green, Purple, etc.) are essential to your progress from puzzle to puzzle suggesting ways that objects may or may not be manipulated with time.
Players shouldn’t worry about getting “stuck” in puzzles, though, as Number None cleverly made it so that you don’t have to solve the puzzles in a strictly linear fashion. You can skip any one that might be too difficult at the time and continue to the next one — free to come back whenever you want.

Another thing the game has going for it is its deeply emotional and rewarding story…if you want to explore it. The story is laid out before the actual “puzzle levels” in books you can read, but if you don’t want to deal with such trite, you can skip it and go straight for the action.
Graphically, Braid’s oil-painting look easily stands as one of the more polished XBLA titles available and not necessarily for pushing a specific poly count but for the attention to detail to every orifice of the game world. Every level and section is lovingly created; you can tell how much care the creators put in the fanciful world as you move from room to room.
While Braid is a definite cerebral experience wrapped up in relaxing, soothing art, it doesn’t come without its faults. Mainly, the lack of any real boss battles teasing the player with only a couple of noteworthy encounters. It’s understandable that the game is not entirely focused on combat, but it does present a few clever bosses that makes one wish it added more.
Besides that, the price tag is a bit pricey for a game that you’ll likely finish in an afternoon — maybe a couple days if you stretch it. And while this writer enjoyed the thought-provoking puzzles, they didn’t come without a few headaches and doubt that many gamers will finish it before getting frustrated at them first.
Gameplay: 2D platformer that messes with time to brilliant effect.
Graphics: Artful backgrounds with semi-ugly characters paint the landcape for the game.
Audio: Simple soundtrack which remixes itself when time is normal/manipulated.
Replay Value: A “speed run” option after the 4-5 hours it takes to beat the game; not much else.
Uniqueness: Takes time aspects of Blinx and Prince of Persia, touches it up, and blends it into a nice, digestible package.
How It Matches Up: One of the more ingenious puzzle-platforming game you’ll find.
Closing Statement:
At $15, Braid’s asking price might be a tad steeper than what we’re used to ponying up on XBLA but well worth the investment. It could’ve been a bit longer, added more bosses, and served the gamer to introduce techniques that were unexplained — i.e. the higher your fall, the higher you jump — but just make sure to bring your “breaking the fourth wall” hat and twitch-finger to get through the sometimes brutal puzzles and you’ll find a fun, original, little game within.

written by Carlos Macias
\\ tags: Braid, Don, Effect, game, Inc, Jonathan Blow, None, number, Persia, platformer, Prince, puzzle, Quest, time, world, XBLA, Xbox, zelda
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